![]() Then we want to go over to the Properties panel and set the Action type to Button: So first of all, we’re going to create an action called “ Move“: Actions define what we want to do when pressing certain keys: We’ll call the first action map “ Main“, and create a new Action connected to the “Main” action map. This is basically a category for all your different inputs: ![]() On the left panel, we can create an Action Map by clicking on the + button. This is going to open up the Input Actions window. We’re going to call this “ PlayerControls” and double-click to open it up: Once the Input System Package is installed, we can right-click on the Project window (inside the Assets folder) and click on Create > Input Actions. Select Packages > Unity Registry to access all the Unity packages: ![]() Let’s open up the Package Manager window ( Window > Package Manager): AVAILABLE FOR A LIMITED TIME ONLY Setting Up the Input SystemĪfter creating a new 3D project in Unity, we need to install the Input System Package first of all.
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